YAMANAKA MASAHIKO (wryml++at++dimwit.dst.nk-exa.co.jp)
Mon, 21 Apr 1997 14:03:54 +0900
Thanks!
However...
I don't need reuse for display lists but I have some databases and the
databases are different unit systems so I can't merge them.
As result I tested, using multiple scenes and PFMP_APP_CULL_DRAW,
chan1->setScene( scene1 ); //scene1 doesn't have any geometries as test case
//but chan1 clears color&depth-buffer
chan2->setScene( scene2 ); //scene2 doesn't have any geometries as test case
generates following chan->drawStats(). and reaches only 30fps.
App |-- | |-- | |--
Cull |- | |- | |-
Draw | |---- | |---- |
On the oher hand, without scene2,
App |-- |-- |-- |-- |--
Cull |- |- |- |- |-
Draw |---- |---- |---- |---- |----
and reaches 60fps.
In order to solve this problem, I had thought to use CULLoDRAW but
it didn't work.
Can't this be helped ?
So far as I use multiple scenes, it can't be reached at 60fps?
Thanks,
--
M.Y.
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