Andreas Schiffler (schiffler++at++zkm.de)
Thu, 17 Apr 1997 14:36:05 -0400
i just wanted to pass along a little thing I found out after trying for
days on how to load Softimage OBJ models with textures properly into
Performer.
One thing that has to be done (not stated in the manual - not intuitive)
is, that the material identifiers (after 'usemtl') have to be different
in ALL .obj-files loaded. If there are name-collisions, Performer will
simply not load the new texture but apply the old one.
As it turned out, we had several models with similar identifiers but
different textures which didn't look right (RE: my mail two weeks ago)
when loaded together with other models, but where OK when loaded
seperately.
Bye
Andreas Schiffler
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