Rick Weyrauch (rweyrauch++at++camus.paradigmsim.com)
Wed, 16 Apr 1997 08:10:07 -0500
Are you using the Performer utility library code to compute the clip-texture
center point? The pfu code traverses every clip-textured polygon to compute
the clip-texture center point. (Looking at the stats is you APP time large?)
This is fine for a 2-poly demo but does not work with more complex database.
There are a couple of solutions. The first is to compute the clip-texture
center point by traversing a lower resolution representation of the
clip-texture models. The low resolution model does need to be added to the
sccene graph. The other option is to compute the center point by defining a
function that maps world coordinates into clip-texture coordinates.
Rick
--Rick Weyrauch voice: (972) 960-2301 Paradigm Simulation Inc. fax: (972) 960-2303 14900 Landmark Blvd., Suite 400 rweyrauch++at++paradigmsim.com Dallas TX 75240 www.paradigmsim.com ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:55:04 PDT