Re: Video Texture...

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Guy Premont (silicon-worlds++at++calva.net)
Fri, 11 Apr 1997 15:37:23 +0200


David Plew wrote:
>
> I used to have similar problem when I was initing video related stuff in
> the APP process. Then I changed it so that all vl calls and texture
> configuration happened in the DRAW process once (using pfPWinConfigFunc)
> . I am also explicitly downloading the video texture each frame in the
> channel's DRAW process. It has been working fine so far. My appl. is
> multi-processed though...
>

I moved all the initialisation to the DRAW process... but it didn't
change anything. I'm also explicitly downloading the texture each
frame. My test object is a cube where three faces have texture : two are
video texture, the third is a normal texture. One of the video texture
is always correct and the other is corrupted (with garbled parts of the
normal texture) unless I go very near the object. I'm thinking that the
problem depends on the way the texture are stored in texture memory.
What is the correct initialisation of pfTexture?

Guy

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