Rémi Arnaud (remi++at++remi.asd.sgi.com)
Thu, 10 Apr 1997 18:44:46 -0700 (PDT)
It depends. But layering, always cost more that non layer polygons because
- The graphic pipe has to do some more computation
- Each pixel under the layer is touched twice (or more)
So you are really comparing using more fill, or more polygons to
solve the problem.
If your application is fill limited, then it is better to cut and
add more polygons.
If your application is polygon limited, then use layers, but this
is extremely rare.
If you are not fill or polygon limiter, why bother :-)
Best Regards
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