Re: Texture flickering solved, but ...

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Richard M. Spencer (rspencer++at++rti.org)
Thu, 10 Apr 1997 16:46:12 -0400


Andreas Schiffler wrote:
> thanks to all who helped me with the texture flickering problem. The
> solution was to change the "decal"-mode using
> pfDecal(PFDECAL_BASE_HIGH_QUALITY)
> and the texture-flickering went away.

A related question. Although the 2.0.2 release notes state that the
default displacepolygon mode is significantly faster than the stencil
buffer. Is the stencil buffer faster or slower than cutting in the
decal face which might generate several polygons around it?

-- 

Richard M. Spencer Research Triangle Institute rspencer++at++es.rti.org Center for Digital Systems Engineering 919-541-6733 (voice) 3040 Cornwallis Road, Herbert Bldg, Rm 246 919-541-6515 (fax) P.O. Box 12194; RTP, NC 27709-2194 ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


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