Scott McMillan (scott++at++ht.com)
Thu, 10 Apr 1997 13:15:25 -0400 (EDT)
If this is NOT a documentation error, I am guessing this is because of
another one of those confusing discrepancies between Performer's and OpenGL's
coordinate systems (Y is up in OpenGL). I have had to struggle with this
before. Here's the line of reasoning....
pfLightSource borrows a lot from pfLight (says so in the man page)
pfLight man pages refer to Iris GL lmdef or OpenGL glLight.
OpenGL uses a Y up coordinate system.
It had me confused for quite a while until a coworker pointed all this out.
Good luck,
scott
-- Scott McMillan | HT Medical, Inc. | Developing virtual environ- scott++at++ht.com | http://www.ht.com | ment medical and surgical Ph: 301-984-3706 | 6001 Montrose Rd., Ste. 902 | simulations and surgery Fax: 301-984-2104 | Rockville, MD 20852 | simulation creation tools.======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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