Texture flickering solved, but ...

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Andreas Schiffler (schiffler++at++zkm.de)
Thu, 10 Apr 1997 16:47:12 -0400


Hi all,

thanks to all who helped me with the texture flickering problem. The
solution was to change the "decal"-mode using
        pfDecal(PFDECAL_BASE_HIGH_QUALITY)
and the texture-flickering went away.

I still have a weired problem with textures though. In my scene there
are 21 Softimage .obj files with a DCS and combined as a group. The
scene has a DCS, a polygon with a sequence and a LightSource. Now, the
last object load, but does not get displayed although it show up in the
dump of pfuTravPrintNodes(). The textures that are applied to the
objects depend on the proximity of the viewer to the object (???).
Whichever is the closest object's texture will be applied to ALL
objects. All objects work (checked with 'perfly *.obj'). I've also
applied all relevant patches: 1347, 1392, 1696 and 1447. Any ideas?

Regards
  Andreas Schiffler
  ZKM, KArlsruhe, Germany
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