Gordon (gordon++at++apollo13.demon.co.uk)
Thu, 10 Apr 1997 07:13:51 GMT
>
>
>Hi Performers,
>
>I have been playing with Vega and Lynx system which are built over
>Performer. If anyone else is also working on it then I have a question for
>you. Kindly respond.
>
>"Based on the evaluation I did I found Vega and Lynx system work fine with
>Multigen FLT file formats. But they dont perform so good with other file
>formats and even in certain 3ds files I built they produced wrong shapes."
>
>Anybody has any evaluation on Vega and Lynx system. Kindly share it with
>me. I am in a midst of deciding certain projects, so your feedback will be
>of great help to me.
We have used Vega for over 2 years now and find the product most
excellent, can get in the way when you want to do something exotic
with low level stuff. but I would highly recommend it.
As to VEGA/ LynX, well Lynx is just a nice GUI front end for setting
up your world/environment etc and produce a config file for your Vega
app.
As to using Model formats Vega I believe use dymanic link's to the
Model loader in your system provide by SGI and others, this is true
for FLT now as well, we have no problems using FLT, Medit, Alias Wave
front files seperately or mixed using VEGA, the only thing you need to
watch is that you have the latest loaders.. Some of your problems may
be from the 3DS model as these are notoriuos ( I have found any way )
for have Quads and badly formed poly's, 3DS is NOT the best Format to
use..
You may have tools on your systems to export the 3ds files to another
format say FLT, if you have MultiGen then you shoud have a 'a3ds2flt'
converter from which you can convert , then tweek any errors or silly
polygons.
As I say we find VEGA a good product and takes away a lot of pain and
messing around.
TTFN
Gordon Tomlinson
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