Rémi Arnaud (remi++at++remi.asd.sgi.com)
Wed, 9 Apr 1997 12:09:05 -0700 (PDT)
So you expect to save RMs by not using clip mapping on part of the screen.
The only time you can same is the time ollocated to download the clip
map to the RM at each Frame, but you wont save anything ele as the
polygon count and the depth complexity is the same.
A simpler way to do that is to use a smaller area for the clipmap, so
you will get automatic low resolution texture for the low res window,
and high resolution for the AOI.
>
> It's kind-of bulky on the polygon count, but would that type of rendering=
> =
>
> save any work from the raster-managers? I'm lucky, I haven't had to worr=
> y =
>
> about overworking RMs, but this question started me thinking about it....=
>
What you could do, is using a low LOD for the database, reducing the # of
polygons and also somewhat the pixel load, and use a normal LOD for
the AOI.
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