Re: fast fonts

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Mario Veraart (rioj7++at++fel.tno.nl)
Wed, 9 Apr 1997 10:52:56 +0200 (MET DST)


> utilized raster fonts. With the OpenGL port, I am using now using X to set
> the font and print the strings. The resultant performance hit virtually
> kills the app. I am currently writing some simple code that will test
> the use of the Performer fonts (pfFont, pfText, pfString etc) with my app.
>
> My question is: Has anyone else experienced similiar problems when
> porting to OpenGL? What have you done to get around the subsequent
> performance hit? Any comments, stories, solutions, etc will be welcome.

I use only text in a HUD, and for this I use the method used in the
font.c OpenGL example program. It uses displaylists to draw bitmaps of
the characters.

Mario
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