16 bit per comp IA texture

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Randy Fox (rfox++at++coryphaeus.com)
Fri, 4 Apr 1997 10:29:26 -0800


I am having problems getting a 16 bit per comp, IA texture to display on an
iR. Has anyone succeded in doing this? Has anyone succeded using
PFTEX_PACK_16? When I use Pack 16 the results are either compeltely opaque or
completely transparent, fully saturated or the opposite. The difference seems
to be when I try setting various Internal or Image formats.

pfTexture man pages sez for Image format to use one of the OpenGL packed
pixels, but these seem to be all for RGB texels, not IA.

If I use Pack 8 I get half the texture, which is what I expect, so as far as
I can tell Pack 16 is broke.

Any help is greatly appreciated.

Thanks,

Randy

-- 
Randy Fox                               Coryphaeus Software, Inc.
Sr. Software Engineer			985 University Ave. Suite 31
rfox++at++coryphaeus.com                     Los Gatos CA, 95030
www.coryphaeus.com                      Tel: 408/395-4537         
                                        Fax: 408/395-6351
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