richard koh (eng40252++at++nus.sg)
Tue, 01 Apr 1997 02:46:15 -0800
I am doing a project which requires loading of a 3d texture that is too
big for the TRAM at one go. Can anyone please give advice on this, I
have tried to load the volume in slabs but am wondering if the
pfTexture::setFormat call will do the trick ( by using
PFTEX_SUBLOAD_FORMAT). Any examples on 3d texture rendering will be
very much appreciated.
Thanks in advance,
richard
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