Dynamic Object paging

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Jason Williams (rock.csd.sgi.com!sgi.com!uunet.uu.net!uunet!cerebus.cambridge.com!jason)
Fri, 14 Mar 1997 21:00:01 -0500


We have a situation, where we need to support potentially thousands of dynamic
objects which will come and go from our scene. We wanted to subclass various
pfNode types to represent our dynamic objects. The question is, since pfNodes
need to have seperate memory copies maintained, would there be alot of overhead
when using a huge number pfNode types which are created and deleted fairly
often?. What if they weren't in the scene graph but the geometry was culled
and drawn by a different method, but the pfNodes are used to create the gsets
in seperate cull and draw processing? Should we abandon the pf class objects
altogether for representing our dynamic objects in favor of pr defined objects?

Thanks in advanced,

Jason Williams.

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