Re: Collision detection

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Nicolas Gauvin (nicolas++at++cae.ca)
Fri, 21 Mar 1997 14:00:26 -0500


On Mar 21, 4:33pm, Charlie H. Chang wrote:
> Subject: Collision detection
>
> The problem is that the car won't follow the terrain (it
> goes under or above the terrain), and I wonder if I can
> use collision detection function in performer to do the trick.
>
>-- End of excerpt from Charlie H. Chang

Take a look at pfuCollideGrnd. It's probably what you are looking for
and it's also very easy to use.

-- 
Nicolas Gauvin			CAE Electronics Ltd., 8585 Cote De Liesse
Software Developer 		Saint-Laurent, Quebec, Canada, H4L-4X4
3-D Graphics Applications	tel: +1 514 341 2000 extension 2275
nicolas++at++cae.ca			fax: +1 514 340 5496
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