Brian Furtaw (brian++at++sgi.com)
Thu, 20 Mar 1997 15:42:52 -0500
Brian
On Mar 20, 3:30pm, Yann Andenmatten wrote:
> Subject: White spot
> Hi,
>
> I'm trying to have an shiny textured object. I have set a pfMaterial with
> specular light to (1.0,1.0,1.0) and shininess to 16.0. It's working, but the
> spot on the object isn't white (the color of the spot is defined by the
> texture). The light has also a specular light to (1.0,1.0,1.0).
>
> How can I get a very saturated spot ?
> Any idea ?
>
> Thanks for help.
>
> Yann Andenmatten
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> [][][] [][] [][][] [] > Ecole Polytechnique Federale de Lausanne
> [] [] [] [] [] > Swiss Federal Institute of Technology
> [][] [][][] [][] [] >
> [] [] [] [] > Yann Andenmatten, +41.22 693.58.50
> [][][] [] [] [][][] > yandenmat++at++di.epfl.ch
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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>-- End of excerpt from Yann Andenmatten
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