Yann Andenmatten (andenmat++at++imtsg11.epfl.ch)
Thu, 20 Mar 1997 15:30:58 +0100
I'm trying to have an shiny textured object. I have set a pfMaterial with
specular light to (1.0,1.0,1.0) and shininess to 16.0. It's working, but the
spot on the object isn't white (the color of the spot is defined by the
texture). The light has also a specular light to (1.0,1.0,1.0).
How can I get a very saturated spot ?
Any idea ?
Thanks for help.
Yann Andenmatten
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[][][] [][] [][][] [] > Ecole Polytechnique Federale de Lausanne
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[] [] [] [] > Yann Andenmatten, +41.22 693.58.50
[][][] [] [] [][][] > yandenmat++at++di.epfl.ch
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