Thomas M. Miller (miller++at++acusoft.com)
Wed, 19 Mar 1997 15:39:55 -0500 (EST)
"When multithreading the CULL, care must be taken to avoid data collisions
in user callback functions. In particular, pfChannel and pfNode CULL
callbacks (pfChanTravFunc, pfNodeTravFuncs) may be invoked in parallel."
I have a scene in which all of the geosets have indexed geostates if I change
the geostate table for each channel would it adversely affect the scene
when multithreading?
Is each cull thread capable of holding its own geostate table?
Thanks.
--TMIV
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