pfMultithread -- PFPROC_CULL

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Thomas M. Miller (miller++at++acusoft.com)
Wed, 19 Mar 1997 15:39:55 -0500 (EST)


>From man page:

"When multithreading the CULL, care must be taken to avoid data collisions
in user callback functions. In particular, pfChannel and pfNode CULL
callbacks (pfChanTravFunc, pfNodeTravFuncs) may be invoked in parallel."

I have a scene in which all of the geosets have indexed geostates if I change
the geostate table for each channel would it adversely affect the scene
when multithreading?

Is each cull thread capable of holding its own geostate table?

Thanks.

--TMIV

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