Re: Multi-pass rendering

New Message Reply Date view Thread view Subject view Author view

Javier Castellar (javier++at++sixty.asd.sgi.com)
Mon, 10 Mar 1997 18:09:40 -0800


The only parallel texture paging will happen if you request texture paging
right after a fill limited operation. Then in this case you will obtain free
GEs time while the RMs are draining the internal buffers.

1) fill limited operation
2) texture paging

-Javier

On Mar 10, 6:01pm, Space Magic Team wrote:
> Subject: Multi-pass rendering
> Hi Performers !
>
> I'm currently implementing multi-pass rendering on an IR, and I wonder if I
> can use a flip-flop mechanism inside twos differents areas of the same
> framebuffer.
> Does anybody know if the copy of an area of the framebuffer to the texture
> memory can be parallelized with the rasterization of graphic primitives to
> another area of the framebuffer ?
> If yes, under which conditions ?
> Thanx a lot.
>
>
> Philippe Poutignat
>
> ____________________________________________________________________
> | o o Thomson Training & Simulation o o |
> | o o Z.A. Les Boutries; 5, rue Leonardo da Vinci; B.P. 252 o o |
> | o o 78703 Conflans Sainte Honorine Cedex France o o |
> | o o Tel: [33] (1) 34903614 Fax: [33] (1) 34903602 o o |
> |____________________________________________________________________|
>
> =======================================================================
> List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
>-- End of excerpt from Space Magic Team

-- 
*************************************************************************
* Javier Castellar Arribas          * Email:         javier++at++asd.sgi.com *                 
*                                   * Vmail:            	 3-1589 *            
* Member of Technical Staff         * Phone:  415-933-1589 / 2108 (lab) *
* Core Design - Applied Engineering * Fax:                 415-964-8671 *     
* Advanced Systems Division         * MailStop:                  8L-800 *
************************************************************************* 
* Silicon Graphics Inc.                                                 *
* 2011 N. Shoreline Boulevard,                                          *                        
* Mountain View, California 94043-1386, USA                             *
*************************************************************************
"Violence is the last refuge of the incompetent"
						Hardin Seldon
=======================================================================
List Archives, FAQ, FTP:  http://www.sgi.com/Technology/Performer/
            Submissions:  info-performer++at++sgi.com
        Admin. requests:  info-performer-request++at++sgi.com

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:52 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.