Javier Castellar (javier++at++sixty.asd.sgi.com)
Mon, 10 Mar 1997 18:09:40 -0800
1) fill limited operation
2) texture paging
-Javier
On Mar 10, 6:01pm, Space Magic Team wrote:
> Subject: Multi-pass rendering
> Hi Performers !
>
> I'm currently implementing multi-pass rendering on an IR, and I wonder if I
> can use a flip-flop mechanism inside twos differents areas of the same
> framebuffer.
> Does anybody know if the copy of an area of the framebuffer to the texture
> memory can be parallelized with the rasterization of graphic primitives to
> another area of the framebuffer ?
> If yes, under which conditions ?
> Thanx a lot.
>
>
> Philippe Poutignat
>
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>-- End of excerpt from Space Magic Team
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