Re: pfdStoreFile

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Bernard Leclerc (bleclerc++at++cae.ca)
Mon, 10 Mar 1997 17:36:20 -0500


Richard Rabbitz wrote:

> I used pfdStoreFile in an attempt to create a .pfb file of a terrain
> model build in MultiGen. Well, it did speed up load time by a factor of
> 20, but the textures were not included. Any suggestions?

Richard, very often textures are stored with a full pathname, this allow
them to be located easily by the pfLoader. However, once converted to a
.pfb format by pfdStoreFile(), pathnames are stripped off from all texture
names. You should then use either PFPATH or pfFilePath() to indicate where
are the textures. Try

        setenv PFPATH path1:path2:path3:...

or

        pfFilePath("path1:path2:path3:...");

--
Bernard Leclerc			CAE Electronics Ltd., 8585 Cote De Liesse
Technical Leader		Saint-Laurent, Quebec, Canada, H4L-4X4
3-D Graphics Applications	tel: +1 514 341 2000 extension 2275
bleclerc++at++cae.ca			fax: +1 514 340 5496
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