Space Magic Team (arnaud++at++pobox.oleane.com)
Mon, 10 Mar 1997 18:01:02 +0100
I'm currently implementing multi-pass rendering on an IR, and I wonder if I
can use a flip-flop mechanism inside twos differents areas of the same
framebuffer.
Does anybody know if the copy of an area of the framebuffer to the texture
memory can be parallelized with the rasterization of graphic primitives to
another area of the framebuffer ?
If yes, under which conditions ?
Thanx a lot.
Philippe Poutignat
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