Re: lights problem

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Timothy Moore (moore++at++WOLFENET.com)
Fri, 7 Mar 1997 16:37:47 -0800 (PST)


   From: remi++at++remi.asd.sgi.com (Rémi Arnaud)
   Date: Fri, 7 Mar 1997 13:38:35 -0800 (PST)

    I wont work as every light in the scene are used for the rendering, wherever
    they are in the scene. The pfGroup will not do anything.
    What you can do, is having 2 scenes.

You can also punt on pfLightSources, use pfLights directly, and attach
pfLights directly to pfGeoStates. Then you can light your geometry
with different lights.

See the man page on pfLightSource and pfGeoState.

> On Feb 21, 9:49am, Jerzy Galus wrote:
> > Subject: lights problem
> > Hello everyone,
> >
> > I have the following problem:
> >
> > Let's say that we have a scene with some geometry nodes and two
> > lights attached to it. My question is :
> > is it possible to render part of the scene lit with two lights
> > and part with only one light ?
> > I'm using Performer 1.2 on RE2 (Irix 5.3).
> > Thaks in advance,
> >
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