Re: Active Surface Definition

New Message Reply Date view Thread view Subject view Author view

Jenny Zhao (zhz++at++dandan.asd.sgi.com)
Fri, 7 Mar 1997 09:37:57 -0800


ASD, in performer2.2, will provide several different features.
1. paging
It will support a flexible eye point centered paging scheme
that will allow you fly high and low, far and near...
Terrain will get coarst instead of broken if paging
can not catch up with the rendering evaluation.

2. use a new thread COMPUTE instead of DBASE for evaluation
COMPUTE thread should be useful for user's geometry computation.

3. support clipmapping better
when clipmap manages very large texture ( >32k), geometry
needs to be grouped to best support the texture.

4. support morphing or color, normal, texture coordinates and
multiple geostates.

5. multi-channel and multi-pipe

to name a few.

==================

From: Eric Chauvineau <eric++at++anim.uib.es>
Organization: University of Balearic Islands - SPAIN
Mime-Version: 1.0
To: info-performer++at++sgi.com
Subject: Active Surface Definition
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Hi,

What is the current state of the Active Surface Definition (ASD)
library ? Is there (or will be there) some new features related
to this library ?
Thanx.

        Eric

Jenny Zhao
zhz++at++asd.sgi.com
415 933-5091 (Voice)
415 965-2658 (Fax)
Silicon Graphics - IRIS Performer
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:51 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.