Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Wed, 5 Mar 1997 16:44:51 +0000
Cheers,
Angus.
On Mar 5, 1:54am, Javier Castellar wrote:
> Subject: Re: Re[2]: Monochrome Display
> Have you considered the use of the Texture Look up tables (TLUTs) ?
>
> If you are on RE2 or even better IR you could use texture paging from the
frame
> buffer (texture_copy) if the channel resolution is low enough.
>
> This is how it works:
>
> - Render the scene in one color channel
> - Copy the framebuffer to texture
> - Render back a polygon with the above texture and TLUT on.
>
> TLUT could contain a transfer function, that if closed-looped with values of
> previous frames could be used as gain control for the sensor.
>
> Some people even use multiple bands of the sensor on single passes and
> resolving multiple TLUTs to accumulate the results.
>
> Also IR provides some additional features with hw acceleration (such as
> creation of TLUTs from framebuffer content ...).
>
> This is a common use of the TLUTs that is also being use by hw in the loop
> arena and many other applications ...
>
> On IR you could get extra bit resolution for some frame buffer visuals.
>
> -Javier
>
> --
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>-- End of excerpt from Javier Castellar
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