3D textures

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Volker Lindorfer (rusparty++at++visvr1.rus.uni-stuttgart.de)
Thu, 27 Feb 1997 15:11:47 +0100 (MEZ)


Hi,
I wonder if anyone managed to use 3d textures in a performer application
on a Maximum Impact.
Some questions:
- Do I have to use OpenGL 3D texture extension calls before and after
  drawing the scene to use 3D textures or are there any performer calls
  to do so? (I suppose not)
- Did anyone have results with the example application from the FAQs on
  a Maximum Impact. I talking about the modification of Perfly.
- Are there any limitations concerning the depth of textures on Maximum
  Impact like I red in a older mail? I have a small working OpenGL example
  program using 32-bit textures.
- Has anyone a clue where I can get information, manuals or source code
  about 3d texturing with Performer?

Thank you in advance

Volker

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