3D textures
Volker Lindorfer (rusparty++at++visvr1.rus.uni-stuttgart.de)
Thu, 27 Feb 1997 15:11:47 +0100 (MEZ)
Hi,
I wonder if anyone managed to use 3d textures in a performer application
on a Maximum Impact.
Some questions:
- Do I have to use OpenGL 3D texture extension calls before and after
drawing the scene to use 3D textures or are there any performer calls
to do so? (I suppose not)
- Did anyone have results with the example application from the FAQs on
a Maximum Impact. I talking about the modification of Perfly.
- Are there any limitations concerning the depth of textures on Maximum
Impact like I red in a older mail? I have a small working OpenGL example
program using 32-bit textures.
- Has anyone a clue where I can get information, manuals or source code
about 3d texturing with Performer?
Thank you in advance
Volker
=======================================================================
y
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
Submissions: info-performer++at++sgi.com
Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2
on Mon Aug 10 1998 - 17:54:46 PDT