Re: where are the source codes of projected texture and landing light ?

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Rémi Arnaud (remi++at++remi.asd.sgi.com)
Tue, 25 Feb 1997 16:24:24 -0800 (PST)


flysiml++at++public.bta.net.cn wrote:
>
> dear friends,
>
> where can I get the source codes of projected texture and landing light?
>

  sample/pguide/libpf/C/shadows.c is a good start.

  Note that it only works under irisGL, and will be supported under
  OpenGL in the next (2.2) release of Performer.

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