hw antialiasing in OpenGL

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Joseph Paul Mancewicz (jmance++at++vr2.engin.umich.edu)
Thu, 13 Feb 1997 16:22:41 -0500 (EST)


I need to know how to obtain the hardware antialiasing that you can get
performer but using OpenGL. The
glBlendFunction/glEnable(GL_POLYGON_SMOOTH) route seems to tap the
hardware, but requires front to back ordering of the scene. Is there a
way to get fast (interactive speed i.e. not dependent on an accumulation
buffer) hardware antialiasing in OpenGL that does not require scene
ordering?

Thanks,
Joe Mancewicz

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