Blending between levels of detail for texture

New Message Reply Date view Thread view Subject view Author view

WILLIAM_MARINELLI++at++ntsc.navy.mil
Wed, 12 Feb 97 09:40:36 EST


      
     I generated a little demo that does a hokey texture level of detail
     using a couple of polygons with vastly different texture patterns. The
     level of detail switching distances did not overlap - one would switch
     out at 200m and the othere would switch in at that same distance.
      
     MultiGen Marcus, my understanding is that to do this you have to use a
     separate polygon for each texture. Is that correct?
      
     I ran it in perfly and the blending was excellent - no popping
     whatsoever.
      
     Angus et al, any idea how perfly does this? I tried grepping for this
     and that in the perfly source code directory and (uh, duh) found
     nothing.

=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:38 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.