Blending between levels of detail for texture
WILLIAM_MARINELLI++at++ntsc.navy.mil
Wed, 12 Feb 97 09:40:36 EST
I generated a little demo that does a hokey texture level of detail
using a couple of polygons with vastly different texture patterns. The
level of detail switching distances did not overlap - one would switch
out at 200m and the othere would switch in at that same distance.
MultiGen Marcus, my understanding is that to do this you have to use a
separate polygon for each texture. Is that correct?
I ran it in perfly and the blending was excellent - no popping
whatsoever.
Angus et al, any idea how perfly does this? I tried grepping for this
and that in the perfly source code directory and (uh, duh) found
nothing.
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on Mon Aug 10 1998 - 17:54:38 PDT