Re: Performer_Window-NT

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ceti (ceti++at++worldnet.net)
Mon, 10 Feb 1997 10:13:23 +0000


>> SGI People, please don't pay attention at the following:
>> Try the incredible Oxygen VGA card. With it you can have real time texture
>> on PC
>> not as fast as impact but faster than all Indigo2 and indies)
>
>Some of these PC cards are cool for the low end, but your post doesn't
>mention the new SGI O2 which I hope you are aware of. It's designed to
>support high quality texturing unlike the Indy and earlier Indigo2
>graphics you mention and has a revolutionary Unified Memory Architecture
>which gives it a performance advantage over PC architectures. If your'e
>not aware of O2 that's our fault and you should get in touch with your
>local office to arrange a demo.

You're right, Angus!
I don't notice the O2 because I've never tried benches on it at this time. I
assume it is fast, and certainly faster than indies especially for
texturing. So O2 is known but not tried, so I don't speak of it.

It's not really your fault. In fact, I am now working on an OpenGL under Win
95 project since last september, so I am more sensitive on cool PC hardware
at this time.
But, I promise, I'll try O2 as soon as I can.

O2 was just out of the subject of the question. And because it seems it
wasn't clear in his mind that performer code had to run on the SGI, I wanted
him to
know that for OpenGL there was good solutions at a low price (PC + 4000$
video Card) never reached by SGI hardware equivalent or lower( as far as I
received financial advertisement).
( ok I know, O2 is complete, in the PC you have to add network, scsi, video
.... but most of us may have PC to upgrade rather than O2)
  

Anyway, I was quiet sure to have SGI people reaction ( that's good, they are
still alive !), but I don't want to start a sterile ping pong play as the
one played on OpenGL newsgroup between OpenGL and DirectX 3D fans.

And finally for high perfomance, there nothing else than a SGI.

Thanks.
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