Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Fri, 7 Feb 1997 11:27:02 +0000
Try turning two sided lighting off and you should be OK since your
surface normals will be reflected in anycase.
Cheers,
Angus.
On Feb 5, 4:37pm, david.heskamp++at++lmco.com wrote:
> Subject: reflecting GeoSets causes shading to malfunciton
> Hello Performers:
>
> I have a GeoSet with normals bound per vertex. I am trying to reflect the
> GeoSet across the YZ plane by negating the X-component of all the coords and
> negating the X-component of all the normals. Shading does not work after I
> do this. The geometry is located properly, but the surfaces appear black for
> the most part. Anyone know why?
>
>
> Dave Heskamp
>
>
> Lockheed Martin Tactical Defense Systems
> 1210 Massillon Road
> Akron, Ohio 44315-0001
>
> phone: (330) 796 - 5383
> fax: (330) 796 - 7009
> email: david.heskamp++at++lmco.com
>
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>-- End of excerpt from david.heskamp++at++lmco.com
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