3D morphing

New Message Reply Date view Thread view Subject view Author view

Amaury Aubel (aubel++at++lig.di.epfl.ch)
Wed, 5 Feb 1997 13:56:45 +0100


Hi Performer gurus!

I am a new to Performer so please don't blame me for asking what you might
consider a beginner's question.
I am using pfMorph to implement 3D morphing. I linearly interpolate vertex
coordinates, normal coordinates etc. So far, so good. My problem arises when it
comes to assigning materials and colors to the vertices/faces amd more
specifically to morph them.
To smoothly morph from material A to material B, I need to construct a new
geoset for each frame. Isn't this slow? (I'm implementing real-time morphing).
Isn't there another way to morph materials?
Or should I only morph colors and forget about materials?

Thanks in advance,

Amaury.

-- 
+----------------------------------------------------------------------+

Amaury Aubel aubel++at++lig.di.epfl.ch EPFL-LIG, 1015 Lausanne/Switzerland Fax: +41 21 693 53 28 Swiss Federal Institute of technology, Computer Graphics Lab

+----------------------------------------------------------------------+

======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:35 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.