Amaury Aubel (aubel++at++lig.di.epfl.ch)
Wed, 5 Feb 1997 13:56:45 +0100
I am a new to Performer so please don't blame me for asking what you might
consider a beginner's question.
I am using pfMorph to implement 3D morphing. I linearly interpolate vertex
coordinates, normal coordinates etc. So far, so good. My problem arises when it
comes to assigning materials and colors to the vertices/faces amd more
specifically to morph them.
To smoothly morph from material A to material B, I need to construct a new
geoset for each frame. Isn't this slow? (I'm implementing real-time morphing).
Isn't there another way to morph materials?
Or should I only morph colors and forget about materials?
Thanks in advance,
Amaury.
-- +----------------------------------------------------------------------+Amaury Aubel aubel++at++lig.di.epfl.ch EPFL-LIG, 1015 Lausanne/Switzerland Fax: +41 21 693 53 28 Swiss Federal Institute of technology, Computer Graphics Lab
+----------------------------------------------------------------------+
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