Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Mon, 3 Feb 1997 10:19:03 +0000
I was just talking about sorting transparent objects in the scene, against
opaque and perhaps against eachother.
There's a _vast_ difference between this type of sort and the kind of
polygon level sort required by the front to back rendering on the alpha
saturate full scene antialiasing you describe. There are also implications
for meshing the scene.
Cheers,
Angus.
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
Submissions: info-performer++at++sgi.com
Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:34 PDT