Info-Performer Mailing List Archives
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454 Messages
Starting:
Wed 01 Jan 1997 - 19:34:07 PDT
Ending:
Fri 31 Jan 1997 - 18:48:38 PDT
01/01/97:
path following reset
Dee A. Chapman
01/02/97:
Re: path following reset
Jean-Claude Bachmann
01/02/97:
Runway Lights
Paul Rider
01/02/97:
Re: Undocumented IRIS GL gl_sincos???
Steve Baker
01/02/97:
Re: Keeping current position
Brian Furtaw
01/03/97:
Catching child death signal
Bill Storma
01/03/97:
SIGSEGV in draw
Bill Storma
01/03/97:
swap space
Cris Villarma
01/03/97:
HUD examples using Performer
Curt Bryan
01/03/97:
Should be an easy one.
chris
01/03/97:
Cannot create Semaphore via NFS (/usr/tmp) !!!
Rambabu
01/03/97:
Questions on texture and contrast.
Eric Heft
01/03/97:
Re: Cannot create Semaphore via NFS (/usr/tmp) !!!
Rob Jenkins
01/05/97:
Re: HUD examples using Performer
Rob Jenkins
01/05/97:
Re: Questions on texture and contrast.
Rob Jenkins
01/05/97:
Re: Keeping current position
LIM MING WAH
01/06/97:
Rotations about its own axis
LIM MING WAH
01/06/97:
RE: Moving eyepoint vs. DCS translations
BOCCARA Michael
01/06/97:
Re: Questions on texture and contrast.
Brian Furtaw
01/06/97:
VR developer needed
Glenn Waldron
01/06/97:
OpenGL vs Direct 3D comments
Neil Matson
01/06/97:
Intersection Question
Mark Baranowski
01/06/97:
Turn off draw
SCOTT OFRIEL
01/06/97:
Re: OpenGL vs Direct 3D comments
Angus Dorbie
01/06/97:
Re: OpenGL vs Direct 3D comments
Bernard Leclerc
01/06/97:
Re: Intersection Question
Elizabeth Smith
01/06/97:
Re: OpenGL vs Direct 3D comments
Steve Baker
01/06/97:
Feedback Buffer
David Higginbotham
01/06/97:
Process callbacks
Gan Wang
01/06/97:
Vertices
LIM MING WAH
01/07/97:
Re: Intersection Question
Mark Baranowski
01/07/97:
Re: video textures with Sirius on iR
Jean-Claude Bachmann
01/07/97:
Re: Intersection Question
Mark Baranowski
01/07/97:
pfAllocIsectData Question
Mark Baranowski
01/07/97:
Re: Turn off draw
Mario Veraart
01/07/97:
Re: Vertices
Mario Veraart
01/07/97:
Re: Intersection Question
Bernard Leclerc
01/07/97:
Re: Intersection Question
Mark Baranowski
01/07/97:
pfLPointState (and fading near envelope limits)
Paul Rider
01/07/97:
Re: pfLPointState (and fading near envelope limits)
Rémi Arnaud
01/07/97:
pfHighlight crash
Kaylor Brett
01/07/97:
Sudden X/Performer problem
Christopher R Volpe
01/07/97:
Re: Sudden X/Performer problem
Christopher R Volpe
01/07/97:
More info on sudden problem
Christopher R Volpe
01/07/97:
Printing
LIM MING WAH
01/07/97:
Question: pfGetGSetAttrLists()
John Kapp
01/07/97:
Object data
LIM MING WAH
01/07/97:
Can I get Alias file loader for Performer?
Choi, Changrak
01/08/97:
RE: Printing
BOCCARA Michael
01/08/97:
SIRIUS_BOARD
Tran cong Tam
01/08/97:
Re: Printing
Angus Dorbie
01/08/97:
Re: Question: pfGetGSetAttrLists()
Ran Yakir
01/08/97:
Re: Object data
ceti
01/08/97:
Re: Can I get Alias file loader for Performer?
Brian Furtaw
01/08/97:
Writing / executing Performer apps on the O2.
David Helfrick
01/08/97:
Re: Writing / executing Performer apps on the O2.
Paul Rider
01/08/97:
pfGeoSet with PFGS_POLYS
Bruno Rassaerts
01/08/97:
pfGetGSetAttrLists() Problem SOlved
John Kapp
01/08/97:
Re: Writing / executing Performer apps on the O2.
Angus Dorbie
01/08/97:
Re: Writing / executing Performer apps on the O2.
Angus Dorbie
01/08/97:
Re: Sudden X/Performer problem
Fred Clyne
01/08/97:
Re: Writing / executing Performer apps on the O2.
Sharon Clay
01/08/97:
Re: pfGeoSet with PFGS_POLYS
Sharon Clay
01/08/97:
Re: Sudden X/Performer problem
Sharon Clay
01/08/97:
pfFlatten
chris
01/08/97:
Registing electronic forum for IRIS Performer
YOON, YEO CHEON
01/08/97:
Re: SIRIUS_BOARD
Eric Kunze
01/09/97:
pfLayer & overlapping geometry
Peter Schulze
01/09/97:
update coord via network
Charlie H. Chang
01/09/97:
Re: pfLayer & overlapping geometry
Marcus Barnes
01/09/97:
Difference between O-GL & Performer
Jim
01/09/97:
Re: Difference between O-GL & Performer
Rémi Arnaud
01/09/97:
setmon&screensize
Matsumura Makoto
01/09/97:
Re: setmon & screen
Rémi Arnaud
01/09/97:
Isect?
LIM MING WAH
01/09/97:
Isect?
IRIS Performer user group
01/10/97:
PFGS_POLYS problem
Bruno Rassaerts
01/10/97:
R10000 or R4400
Sam Chu
01/10/97:
SIRIUS Board
Rajesh Thakur
01/10/97:
Re: Difference between O-GL & Performer
Brian Furtaw
01/10/97:
RE: R10000 or R4400
Jeff Brickley
01/10/97:
Scene Density Requirements
Jude Anthony
01/10/97:
Indigo2 Video Live Texturing
Frederic Quinet
01/10/97:
Re: PFGS_POLYS problem
Steve Baker
01/10/97:
Re: Difference between O-GL & Performer
Steve Baker
01/10/97:
Re: R10000 or R4400
Moshe Nissim
01/10/97:
pfPVChanStressFilter
Randy Fox
01/10/97:
Re: Difference between O-GL & Performer
Jason Williams
01/10/97:
Re: R10000 or R4400
Salvador Cabaruvias
01/10/97:
Re: pfPVChanStressFilter
Rémi Arnaud
01/10/97:
Re: Scene Density Requirements
Rémi Arnaud
01/10/97:
Fixed Object Size
GARY ADAIR
01/10/97:
Explosion Sequence
GARY ADAIR
01/10/97:
Re: Explosion Sequence
Brian Furtaw
01/10/97:
Re: Fixed Object Size
Brian Furtaw
01/10/97:
Re: Scene Density Requirements
Jude Anthony
01/10/97:
Re: pfPVChanStressFilter
Rémi Arnaud
01/10/97:
Re: PFGS_POLYS problem
Fred Clyne
01/10/97:
Re: Scene Density Requirements
Rémi Arnaud
01/10/97:
Re: Explosion Sequence
Rob Jenkins
01/11/97:
Re: Fixed Object Size
Ran Yakir
01/11/97:
Re: setmon&screensize
Angus Dorbie
01/11/97:
Re: R10000 or R4400
Angus Dorbie
01/12/97:
sky with cloud texture
Mei-Ling Hsu
01/12/97:
about pathFly.c
Charlie H. Chang
01/12/97:
Re: about pathFly.c
Angus Dorbie
01/12/97:
Re: sky with cloud texture
Angus Dorbie
01/12/97:
Re: about pathFly.c
Yang Lei
01/12/97:
animation of iv models?
Ah Fei
01/13/97:
Re: R10000 or R4400
david.heskamp++at++lmco.com
01/13/97:
Re: sky with cloud texture
Brian Furtaw
01/13/97:
Re: about pathFly.c
Brian Furtaw
01/13/97:
Flashing geometry under pfLayer
Paul Rider
01/13/97:
Re: R10000 or R4400
VR++at++onyx
01/13/97:
vga for PC-monitor
VR++at++onyx
01/13/97:
Re: vga for PC-monitor
Brian Furtaw
01/13/97:
Performer with dm pbuffers
ulf.yngwe++at++mandator.se
01/13/97:
Custom texture filtering
Gilles Reymond
01/13/97:
Showcase files from IITSEC
WILLIAM_MARINELLI++at++ntsc.navy.mil
01/13/97:
glReadPixels
WILLIAM_MARINELLI++at++ntsc.navy.mil
01/13/97:
Performer Pro needed
Hudson Holmes
01/13/97:
Re: Sudden X/Performer problem
Christopher R Volpe
01/13/97:
Dual Updates frequencies ??
Rambabu
01/13/97:
POinter to coordinate list
Ming Wah
01/14/97:
Re: Performer with dm pbuffers
Ran Yakir
01/14/97:
Missing data
Ming Wah
01/14/97:
CAD model to OpenFlight format
Terence Ker
01/14/97:
Question about pfTraverser
BOCCARA Michael
01/14/97:
Stereo display
Ion Barosan
01/14/97:
Thought for the day.
Angus Dorbie
01/14/97:
Re: CAD model to OpenFlight format
scheff++at++iff.fhg.de
01/14/97:
Re: CAD model to OpenFlight format
Thomas M. Miller
01/14/97:
Re: POinter to coordinate list
Brian Furtaw
01/14/97:
job offer: augmented reality/Munich, Germany
Eric Rose
01/14/97:
Re: CAD model to OpenFlight format
Brian Furtaw
01/14/97:
pfuAddDelay - object disappears
Dee A. Chapman
01/14/97:
NOT synchronizing to vertical retrace
Orad Hi-Tec Systems
01/14/97:
Solution: Re: Sudden X/Performer problem
Christopher R Volpe
01/14/97:
Re: NOT synchronizing to vertical retrace
Rémi Arnaud
01/14/97:
2.1 vs 2.0 for Max Impacts
Shirley Pratt
01/14/97:
Re: 2.1 vs 2.0 for Max Impacts
Rob Jenkins
01/14/97:
Re: Stereo display
Mike Weiblen
01/14/97:
Re: glReadPixels
Rémi Arnaud
01/14/97:
Re: Custom texture filtering
Rémi Arnaud
01/14/97:
Re: 2.1 vs 2.0 for Max Impacts
Elizabeth Smith
01/14/97:
Re: 2.1 vs 2.0 for Max Impacts
Shirley Pratt
01/14/97:
Re: NOT synchronizing to vertical retrace
Orad Hi-Tec Systems
01/15/97:
Infrared Mode
Sam Chu
01/15/97:
Re: NOT synchronizing to vertical retrace
Angus Dorbie
01/15/97:
Q: How to find current Xform for a given node?
Mark Baranowski
01/15/97:
My MultiGen model developed on RE2 and MultiGenII 1.0 does not work on IR!
Siva Sankaran
01/15/97:
Q: No picking of pfbillboards?
Thomas Steudten
01/15/97:
one of polygons disappear
Jim
01/15/97:
Texture detail and zbuffer on Impact
Jean BENOIT
01/15/97:
Re: Scene Density Requirements
Jude Anthony
01/15/97:
Re: My MultiGen model developed on RE2 and MultiGenII 1.0 does not work on IR!
Mark Baranowski
01/15/97:
Texture & multi-pfPipeWindows on iR
inca++at++public.bta.net.cn
01/15/97:
Re: Scene Density Requirements
Jude Anthony
01/15/97:
pfDrawChanStats()
Ren-Jye Yu
01/15/97:
Re: Texture detail and zbuffer on Impact
Brian Furtaw
01/15/97:
Re: NOT synchronizing to vertical retrace
Orad Hi-Tec Systems
01/15/97:
Re: Scene Density Requirements
Angus Dorbie
01/15/97:
Re: Texture detail and zbuffer on Impact
Angus Dorbie
01/15/97:
Re: Texture detail and zbuffer on Impact
Rob Jenkins
01/15/97:
Re: Scene Density Requirements
Angus Dorbie
01/15/97:
Looking for underwater visual effects
Hill_Brian++at++amelnx.advmar.com
01/15/97:
Re: Scene Density Requirements
Timothy Moore
01/15/97:
Re: Scene Density Requirements
Ran Yakir
01/15/97:
Re: Scene Density Requirements
Angus Dorbie
01/15/97:
Re: NOT synchronizing to vertical retrace
Rémi Arnaud
01/15/97:
Re: Scene Density Requirements
Timothy Moore
01/16/97:
RAID Problem with Irix 6.2
Behram
01/16/97:
Re: Underwater effects
Martin Reddy
01/16/97:
Re: Scene Density Requirements
Angus Dorbie
01/16/97:
Clockwise/Counterclockwise triangles in tri-strips
John W. Barrus
01/16/97:
Re: Scene Density Requirements
Timothy Moore
01/16/97:
Re: Scene Density Requirements
Angus Dorbie
01/16/97:
Re: Underwater effects
Angus W.S. Henderson
01/16/97:
Re: Scene Density Requirements
Jude Anthony
01/16/97:
AN interesting comment.
Steve Baker
01/16/97:
Re: AN interesting comment.
Mike Weiblen
01/16/97:
Re[2]: Underwater effects
Hill_Brian++at++amelnx.advmar.com
01/16/97:
Re: AN interesting comment.
Nathaniel Bletter
01/16/97:
Re: AN interesting comment.
Jude Anthony
01/16/97:
Re: AN interesting comment.
Jude Anthony
01/16/97:
Re: AN interesting comment.
Craig A. Vrana
01/16/97:
unscribe yang lei
Yang Lei
01/17/97:
Edge-detection on results of pfDraw
chris++at++mpik-tueb.mpg.de
01/17/97:
Re: Scene Density Requirements
Angus Dorbie
01/17/97:
Re: AN interesting comment.
Angus Dorbie
01/17/97:
Re: AN interesting comment.
Angus Dorbie
01/17/97:
Re: AN interesting comment.
Angus Dorbie
01/17/97:
Re: AN interesting comment.
Angus Dorbie
01/17/97:
_pfDirtCheck : pfWhatsThat ???
BOCCARA Michael
01/17/97:
Re: AN interesting comment.
Steve Baker
01/17/97:
pfPipeWindows and OpenGL
ulf.yngwe++at++mandator.se
01/17/97:
Re: AN interesting comment.
Erik Brisson
01/17/97:
Re: AN interesting comment.
Andreas Simon
01/17/97:
My MultiGen model developed on RE2 and MultiGenII 1.0 does n
tidrowd++at++cc.tacom.army.mil
01/17/97:
Q: No picking of pfbillboards?
tidrowd++at++cc.tacom.army.mil
01/17/97:
Re: AN interesting comment.
Mike Weiblen
01/17/97:
Re: AN interesting comment.
Rob Jenkins
01/17/97:
Re: AN interesting comment.
Angus Dorbie
01/17/97:
Re: AN interesting comment.
Elizabeth Smith
01/17/97:
Re: Edge-detection on results of pfDraw
Rémi Arnaud
01/17/97:
Re: AN interesting comment.
Elizabeth Smith
01/17/97:
Re: AN interesting comment.
Edward Peters
01/17/97:
Re: My MultiGen model developed on RE2 and MultiGenII 1.0
Marcus Barnes
01/17/97:
Re: Texture detail and zbuffer on Impact
Marcus Barnes
01/17/97:
Re: Texture detail and zbuffer on Impact
Brian Furtaw
01/17/97:
intersection testing and pfTerrain
Edward Peters
01/17/97:
Re: AN interesting comment.
Nigel Caughey
01/17/97:
convolve, glConvolutionFilter2DEXT and IR
Olivier Schreiber
01/18/97:
Re: AN interesting comment.
Angus Dorbie
01/18/97:
Re: convolve, glConvolutionFilter2DEXT and IR
Angus Dorbie
01/18/97:
Still working on shadows...
Thom DeCarlo
01/18/97:
Re: Still working on shadows...
Angus Dorbie
01/18/97:
HELP: Evaluating Performer for thesis topic.
Jeff Bush
01/19/97:
Re: HELP: Evaluating Performer for thesis topic.
Angus Dorbie
01/19/97:
pfPipeWindows and OpenGL
ulf.yngwe++at++mandator.se
01/20/97:
Re: Underwater effects
Chris Thornborrow
01/20/97:
Re: Texture detail and zbuffer on Impact
Vector Technologies
01/20/97:
Re: Texture detail and zbuffer on Impact
Angus Dorbie
01/20/97:
Re: pfPipeWindows and OpenGL
inca++at++public.bta.net.cn
01/20/97:
Re: pfPipeWindows and OpenGL
inca++at++public.bta.net.cn
01/20/97:
HW-texture representation on Impact
Vector Technologies
01/20/97:
Re: Underwater effects
Angus W.S. Henderson
01/20/97:
Re: intersection testing and pfTerrain
Gan Wang
01/20/97:
Re: HW-texture representation on Impact
Angus Dorbie
01/20/97:
Re: Texture detail and zbuffer on Impact
Rob Jenkins
01/20/97:
Shadow and projected texture
pere1++at++cluny.ensam.fr
01/20/97:
Re: Scene Density Requirements
ken sartor
01/20/97:
Re: Shadow and projected texture
Angus Dorbie
01/20/97:
Re: 2.1 vs 2.0 for Max Impacts
Scott McMillan
01/20/97:
Re: AN interesting comment.
ken sartor
01/20/97:
Re: AN interesting comment.
Angus Dorbie
01/20/97:
Re: Shadow and projected texture
Brian Furtaw
01/20/97:
Re: pfPipeWindows and OpenGL
Sharon Clay
01/21/97:
Re: Performer with dm pbuffers
Sharon Clay
01/21/97:
Re: _pfDirtCheck : pfWhatsThat ???
Sharon Clay
01/21/97:
Re: Solution: Re: Sudden X/Performer problem
Sharon Clay
01/21/97:
Re: Q: No picking of pfbillboards?
Sharon Clay
01/21/97:
add triangles in a pfGeode
Yann Andenmatten
01/21/97:
pfPipeWindows & Texture on iR
inca++at++public.bta.net.cn
01/21/97:
specify a path for a user
David Chan
01/21/97:
Re: Shadow and projected texture
Angus Dorbie
01/21/97:
Re: Shadow and projected texture
Brian Furtaw
01/21/97:
Infinite Reality, Colour matrix and pfTexEnv Component
Graham Jones
01/21/97:
Re: Dual Updates frequencies ??
Martin Reddy
01/21/97:
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Brian Furtaw
01/21/97:
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Ran Yakir
01/21/97:
Re: HW-texture representation on Impact
Vector Technologies
01/21/97:
Large Digital Terrain Management
Luigi Rella
01/21/97:
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Angus Dorbie
01/21/97:
Re: HW-texture representation on Impact
Angus Dorbie
01/21/97:
Re: HW-texture representation on Impact
Marcus Barnes
01/21/97:
Re: Large Digital Terrain Management
Angus Dorbie
01/21/97:
Re: HW-texture representation on Impact
Marcus Barnes
01/21/97:
Create Semaphore Arena problem
dpugmire++at++facility.cs.utah.edu
01/21/97:
Re: pfPipeWindows & Texture on iR
Sharon Clay
01/21/97:
Re: Create Semaphore Arena problem
Rambabu
01/21/97:
pfuFlybox with BG FlyBox !!!
Rambabu
01/21/97:
Re: HW-texture representation on Impact and Texture detail discussion
Scott McMillan
01/21/97:
Re: Create Semaphore Arena problem (fwd)
Scott McMillan
01/21/97:
Getting Gouraud Color
SCOTT OFRIEL
01/21/97:
Re: Getting Gouraud Color
Angus Dorbie
01/21/97:
path following - pfuAddDelay
Dee A. Chapman
01/21/97:
Re: SIRIUS Board
Rajesh Thakur
01/21/97:
Putting attr list into geosets
Ming Wah
01/22/97:
Re: Shadow and projected texture
pere1++at++cluny.ensam.fr
01/22/97:
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Graham Jones
01/22/97:
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Angus Dorbie
01/22/97:
Re: Shadow and projected texture
login IRIX
01/22/97:
Re: Shadow and projected texture
Angus Dorbie
01/22/97:
Re: pfPipeWindows & Texture on iR
inca++at++public.bta.net.cn
01/22/97:
Re: pfPipeWindows & Texture on iR
Angus Dorbie
01/22/97:
16mb or 64 mb max tex memory on RE2
Daniel Stipe
01/22/97:
Re: Putting attr list into geosets
Nicolas Gauvin
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Peter Ebbesmeyer
01/22/97:
Re: Shadow and projected texture
Scott McMillan
01/22/97:
Re: Getting Gouraud Color
SCOTT OFRIEL
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Brian Furtaw
01/22/97:
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Graham Jones
01/22/97:
Re: Getting Gouraud Color
Steve Baker
01/22/97:
Re: Getting Gouraud Color
Angus Dorbie
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Martin Reddy
01/22/97:
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Angus Dorbie
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Derek Jewhurst
01/22/97:
Re: Getting Gouraud Color
Angus Dorbie
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Luis Ignacio Miranda
01/22/97:
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Brian Furtaw
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Rob Jenkins
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Brian Furtaw
01/22/97:
Re: Putting attr list into geosets
Sharon Clay
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Angus Dorbie
01/22/97:
Re: Shadow and projected texture
Scott McMillan
01/22/97:
Re: Getting Gouraud Color
Troy Stephen
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
tidrowd++at++cc.tacom.army.mil
01/22/97:
Re: 16mb or 64 mb max tex memory on RE2
Sam Watters
01/22/97:
test
Indu Bingham
01/22/97:
test
Indu Bingham
01/22/97:
Re: Getting Gouraud Color
Timothy Moore
01/22/97:
Re: Re[2]: 16mb or 64 mb max tex memory on RE2
Brian Furtaw
01/23/97:
Re: Shadow and projected texture
pere1++at++cluny.ensam.fr
01/23/97:
Re: 16mb or 64 mb max tex memory on RE2
Angus Dorbie
01/23/97:
Re: 16mb or 64 mb max tex memory on RE2
Orad Hi-Tec Systems
01/23/97:
Re: pfPipeWindows & Texture on iR
inca++at++public.bta.net.cn
01/23/97:
Re: Scene Density Requirements
Jude Anthony
01/23/97:
Re: Infinite Reality, Colour matrix etc
Graham Jones
01/23/97:
no image with pfuSaveImage on iR
Thomas Steudten
01/23/97:
Re: Infinite Reality, Colour matrix etc
Angus Dorbie
01/23/97:
Re: Infinite Reality, Colour matrix etc
Ran Yakir
01/23/97:
Frame rate drop down seriously!!!!
Ren-Jye Yu
01/23/97:
Re: no image with pfuSaveImage on iR
Graham Jones
01/23/97:
Re: Infinite Reality, Colour matrix etc
Graham Jones
01/23/97:
RE: no image with pfuSaveImage on iR
BOCCARA Michael
01/23/97:
Re: Frame rate drop down seriously!!!!
Martin Reddy
01/23/97:
Seeking Hardware Advice
Bob Cowling
01/23/97:
Re: Frame rate drop down seriously!!!!
Angus Dorbie
01/23/97:
Clip map blues...
Jim Durbin
01/23/97:
pfStats
Doug Price
01/23/97:
Re: 16mb or 64 mb max tex memory on RE2
Sharon Clay
01/23/97:
Re: no image with pfuSaveImage on iR
Rob Jenkins
01/23/97:
Re: Clip map blues...
Brian Furtaw
01/23/97:
MultiGen texture problem.
Charles Walters
01/23/97:
ERDAS Imagine Format
Daniel Stipe
01/23/97:
Re: pfStats
Steve Baker
01/23/97:
Re: MultiGen texture problem.
Charles Walters
01/23/97:
very bright lights
ken sartor
01/23/97:
Re: very bright lights
Gerard Tyra - SA Technology
01/23/97:
Re: Terrain
Luigi Rella
01/24/97:
Re: very bright lights
Axel Sammet
01/24/97:
admin request
Roman Rolinksy
01/24/97:
Re: very bright lights
Roger Morris
01/24/97:
Re: very bright lights
Axel Sammet
01/24/97:
How to use performer on Window95/NT in IBM PC
Gil-won Park
01/24/97:
Re: very bright lights
Steve Baker
01/24/97:
Re: very bright lights
Angus W.S. Henderson
01/24/97:
Re: very bright lights
Angus Dorbie
01/24/97:
more openGL than perf
ceti
01/24/97:
viewports?
Christopher R Volpe
01/24/97:
ONYX2 and graphics performance.
Ken Sakai
01/24/97:
Re: very bright lights
Steve Baker
01/24/97:
pfDirtCheck problems
Ken Sakai
01/24/97:
Re: How to use performer on Window95/NT in IBM PC
Rémi Arnaud
01/24/97:
Re: very bright lights
Angus Dorbie
01/24/97:
Makedepend : No locks available !!!!
Rambabu
01/24/97:
re: Makedepend : No locks available !!!
Rob Jenkins
01/24/97:
Re: more openGL than perf
Ran Yakir
01/24/97:
pfuTraverser() printing pfLPointState info !!!
Rambabu
01/24/97:
Re: pfuTraverser() printing pfLPointState info !!!
Marcus Barnes
01/24/97:
RE: How to use performer on Window95/NT in IBM PC
Hudson Holmes
01/24/97:
Re: pfuTraverser() printing pfLPointState info !!!
Rémi Arnaud
01/24/97:
Re: ONYX2 and graphics performance.
Rémi Arnaud
01/24/97:
Re: ONYX2 and graphics performance.
Javier Castellar
01/25/97:
Re: very bright lights
Gerard Tyra - SA Technology
01/25/97:
Re: How to use performer on Window95/NT in IBM PC
G.W. Estep II
01/27/97:
Stereo version of perfly
Wilfred Janssen
01/27/97:
Re: Stereo version of perfly
Dick Rous
01/27/97:
Performer/OpenGL
WILLIAM_MARINELLI++at++ntsc.navy.mil
01/27/97:
pfChannels under MCO ??
Rambabu
01/27/97:
thank you all for OpenGL trick !
ceti
01/27/97:
Re: pfChannels under MCO ??
Rémi Arnaud
01/27/97:
Looking for MultiGen's Performer Loader.
Thom DeCarlo
01/27/97:
Re: pfChannels under MCO ??
Hill_Brian++at++amelnx.advmar.com
01/27/97:
Re: Performer/OpenGL
Rémi Arnaud
01/27/97:
Re: pfChannels under MCO ??
Mark Baranowski
01/27/97:
Pixel Size of pfLPointState() !!
Rambabu
01/27/97:
Re: Pixel Size of pfLPointState() !!
Rémi Arnaud
01/27/97:
[Q] Onyx2 Reality for VR???
Brian Corrie
01/28/97:
pfLayer & spheres
BOCCARA Michael
01/28/97:
Video Texturing
Guy Premont
01/28/97:
Deleting Performer subgraphs
Ken Sakai
01/28/97:
RE: How to use performer on Window95/NT
Simpkin, Graeme
01/28/97:
zbuf and texture on Impact Again
Jean BENOIT
01/28/97:
Re: add triangles in a pfGeode
Jean BENOIT
01/28/97:
IR texture
Jean BENOIT
01/28/97:
Re: Deleting Performer subgraphs
Steve Baker
01/28/97:
Re: Deleting Performer subgraphs
Nicolas Gauvin
01/28/97:
Re: IR texture
Angus Dorbie
01/28/97:
Spaceball Interface
Dave Russell
01/28/97:
pfColorTable/vgObjCTab !!!
Rambabu
01/28/97:
Alias or Softimage Animation Loaders
Avi Bar-Zeev
01/28/97:
Re: pfColorTable/vgObjCTab !!!
Ran Yakir
01/29/97:
Multiple camera positions in 1 channel(!)
Roy Ruddle
01/29/97:
Performer & color_matrix_SGI
Harri Kaimio
01/29/97:
Re: Performer & color_matrix_SGI
Ran Yakir
01/29/97:
draw times
Bryan Wasileski
01/29/97:
pfLightColor() Unknown color token
Erik Brisson
01/29/97:
Re: draw times
Brian Furtaw
01/29/97:
Re: Performer & color_matrix_SGI
Brian Furtaw
01/29/97:
Job Opportunities in Bremen (Germany)
Nikolaus Hanekamp
01/29/97:
NTSC output from iR.
Steve Baker
01/29/97:
JOBS: Simulation/CG at HT Medical
Morten Bro-Nielsen
01/29/97:
Re: pfLightColor() Unknown color token
Timothy Moore
01/29/97:
Re: draw times
Timothy Moore
01/29/97:
RE: NTSC output from iR.
Steve Baker
01/29/97:
Reference pages
Óscar S.
01/29/97:
New Proyect
Óscar S.
01/29/97:
Re: draw times
Brian Furtaw
01/29/97:
Re: NTSC output from iR.
Rémi Arnaud
01/29/97:
Re: NTSC output from iR.
Moshe Nissim
01/29/97:
Re: Reference pages
Angus Dorbie
01/29/97:
Re: NTSC output from iR.
Angus Dorbie
01/29/97:
Rain / Thunderstorms ...
Rambabu
01/29/97:
(Fwd) Re: (Fwd) RE: NTSC output from iR.
Angus Dorbie
01/29/97:
multi-channel performer setup using ircombine
Christopher R Volpe
01/29/97:
Re: multi-channel performer setup using ircombine
Eric Kunze
01/29/97:
Re: multi-channel performer setup using ircombine
Rémi Arnaud
01/29/97:
Re: multi-channel performer setup using ircombine
Christopher R Volpe
01/29/97:
Re: [Q] Onyx2 Reality for VR???
Trina Roy
01/29/97:
Job Opportunity in Montreal
Frederic Francis
01/29/97:
Re: [Q] Onyx2 Reality for VR???
Amit Parghi
01/29/97:
JOBS: Seattle, VR, games
Avi Bar-Zeev
01/30/97:
Re: draw times
Bernard Leclerc
01/30/97:
Hardware questions...
Jeff Clark
01/30/97:
Mirror image rendering
Nathaniel Bletter
01/30/97:
Re: Hardware questions...
Javier Castellar
01/30/97:
Re: Hardware questions...
Avi Bar-Zeev
01/31/97:
Re: Mirror image rendering
Angus Dorbie
01/31/97:
Q; How to determine memory allocation for a given scene?
Mark Baranowski
01/31/97:
Re: Q; How to determine memory allocation for a given scene?
Sharon Clay
01/31/97:
Re: Q; How to determine memory allocation for a given scene?
Mark Baranowski
01/31/97:
Re: Hardware questions...
Bernard Leclerc
01/31/97:
pfFrameTimeStamp
Steve Baker
01/31/97:
Graphics Harware Problem
BOCCARA Michael
01/31/97:
Evironment mapping for patchy reflections below the lightpoints !!!!
Rambabu
01/31/97:
Re: Mirror image rendering
Richard M. Spencer
01/31/97:
Re: Graphics Harware Problem
Rob Jenkins
01/31/97:
Re: Evironment mapping for patchy reflections below the lightpoints !!!!
Angus Dorbie
01/31/97:
Billboard Bug on iR?
inca++at++public.bta.net.cn
01/31/97:
pfInitClock
Swaminathan N.
01/31/97:
Re: Graphics Harware Problem
Chris Ryan
01/31/97:
Re: Graphics Harware Problem
Bernard Leclerc
01/31/97:
glDrawPixels speed.
Steve Baker
01/31/97:
Non-MultiSample Anti-aliasing
Michael M. Allbright
01/31/97:
Non-MultiSample Anti-aliasing
Michael M. Allbright
01/31/97:
Re: glDrawPixels speed.
Morten Eriksen
01/31/97:
glDrawPixels() speed cont.
Morten Eriksen
01/31/97:
Re: glDrawPixels speed.
Rob Jenkins
01/31/97:
Re: Evironment mapping for patchy reflections below the lightpoints !!!!
Angus Dorbie
01/31/97:
Re: glDrawPixels speed.
Angus Dorbie
01/31/97:
R4400 vs. R10000 thoughts or benchmarks
Curt Bryan
01/31/97:
R4400 vs. R10000 thoughts or benchmarks
Curt Bryan
01/31/97:
Re: Non-MultiSample Anti-aliasing
Brian Furtaw
01/31/97:
Re: Non-MultiSample Anti-aliasing
Angus Dorbie
01/31/97:
pfPipeWindow constructor
Christopher R Volpe
01/31/97:
Re: R4400 vs. R10000 thoughts or benchmarks
ken sartor
01/31/97:
performer email list request
David Mei
01/31/97:
Re: glDrawPixels speed.
Jean-Francois Panisset
01/31/97:
glDrawPixels.
Steve Baker
01/31/97:
(Fwd) performer email list request
Rob Jenkins
01/31/97:
Re: Non-MultiSample Anti-aliasing
Timothy Moore
01/31/97:
Re: Non-MultiSample Anti-aliasing
Michael M. Allbright
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