Brian Furtaw (brian++at++sgi.com)
Fri, 31 Jan 1997 14:18:14 -0500
Brian
On Jan 31, 11:58am, Michael M. Allbright wrote:
> Subject: Non-MultiSample Anti-aliasing
> Howdy:
>
> I am considering the purchase of an Octane or two, but I am very concerned
> about aliasing. I understand that the Octane does anti-aliasing of points
and
> lines only--no polygon anti-aliasing. Since the next OpenGL machine capable
of
> hardware polygon antialiasing seems to be an Onyx IR at about 4 times the
> price, I am seriously considering antialiasing using the accumulation buffer
> (although I have yet to verify that the accum. buffer will be available on
the
> Octane in the rendering mode our simulator uses).
>
> Hence the question:
> Can anyone share any hints/tips/tricks/gotchas/code-snippets/algorithms or
just
> plain old advice on the subject of anti-aliasing using the accumulation
buffer,
> or similar techniques on Max Impact/Octane level machines?
>
> Thanks
> --Mike
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>-- End of excerpt from Michael M. Allbright
-- o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-oBrian Furtaw (brian++at++sgi.com) VisSim Technical Consultant 12200-G Plum Orchard Drive Office:(301)572-3293 Fax: (301)872-3293 Silver Spring, Maryland 20904 OpenGL/ImageVision/OpenInventor/Performer ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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