Michael M. Allbright (m-allbright1++at++ti.com)
Fri, 31 Jan 1997 12:30:58 -0800
I am seriously considering the purchase of an Octane or two, but I am very
concerned about aliasing. Since the next OpenGL machine capable of hardware
polygon anti-aliasing seems to be an Onyx IR at about 4 times the price, I am
thinking about using the accumulation buffer (although I have yet to verify
that the accumulation buffer will be available on the Octane in the rendering
mode our simulator uses).
Hence the question:
Does anyone have any hints/tips/tricks/gotchas/code-snippets/algorithms or just
plain advice on the topic of using the accumulation buffer or similar
techniques on Max Impact/Octane level machines.
Thanks.
--Mike
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