Evironment mapping for patchy reflections below the lightpoints !!!!

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Rambabu (ram++at++ivex3d.com)
Fri, 31 Jan 1997 10:52:21 -0500


Hi,

I want to have a patchy wet surface around runway light points, for
which I could use environment mapping. But my question is how do I
vary the reflection parameters from on these patches. By parameters, I
mean, I want to correlate the duration of rain to the reflection of the
surface. The longer it rains, the better (bigger patch) reflection on
the surface.

Thanks in advance

Ram

ram++at++ivex3d.com
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