Re: Q; How to determine memory allocation for a given scene?
Mark Baranowski (baranowski++at++marklynn.demon.co.uk)
Fri, 31 Jan 1997 12:11:20 GMT
On Fri, 31 Jan 1997 03:42:40 -0800, Sharon wrote:
>+>---- On Jan 31, 10:44am, Mark Baranowski wrote:
>> Subject: Q; How to determine memory allocation for a given scene?
>->From: Mark Baranowski <baranowski++at++marklynn.demon.co.uk>
>->
>->
>->Is there an easy way to determine the amount of memory required by a
>->given scene graph? or will I have to write a traverser and use
>->pfGetSize on everything I can lay my hands on?
>->
>->(Anybody already done this?)
>->
>->A quick response would be greatly appreciated.
>->
>
>
>You can use amallinfo() to get the allocation in the shared arena.
>So, you can call amallinfo() before and after you load your scene
>and look at how much you grew.
>
*THANK YOU* Sharon.
Mark.
--
Mark Baranowski at work (baranowski++at++marklynn.demon.co.uk)
Pera, VR Division. Melton Mowbray, Leics. LE13 0PB. UK.
Tel: +44 1664 501501, Fax: +44 1664 501553
All opinions expressed are my own and should not be viewed
as representing my employer unless stated otherwise.
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