Nathaniel Bletter (nat++at++od.sri.com)
Thu, 30 Jan 1997 17:53:07 -0800
I tried creating a perspective frustrum with the top < bottom, but this seems
to reverse all the normals, messing up back face culling and lighting, and does
weird things with the near and far clipping planes.
I also tried to do a
pfGetChanViewMat(chan, view);
pfPostMultMat(view, inv);
pfChanViewMat(chan, view);
where inv = {1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1}
This seemed to do nothing. Any ideas?
--Nat Bletter SRI International nat++at++od.sri.com http://os.sri.com/people/nat/ (415) 859-4358 ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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