Rambabu (ram++at++ivex3d.com)
Wed, 29 Jan 1997 16:19:16 -0500
Can anyone give me good pointers to implementing Rain/Thunderstorms
using Performer ? I did read a posting on the archive sometime back.
Did anybody try to implement this and if so how did it work .
If I remember correctly, this implementation was suggesting using
overlay planes to draw pixels at random. We intend to use the overlay
planes for something else. So, I was just wondering if there is a better
approach to this issue.
Thanks in advance
Ram
ram++at++ivex3d.com
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