Re: draw times

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Brian Furtaw (brian++at++sgi.com)
Wed, 29 Jan 1997 14:14:59 -0500


On Jan 29, 9:32am, Timothy Moore wrote:
> Subject: Re: draw times
> Date: Wed, 29 Jan 1997 10:10:11 -0500
> From: brian++at++sgi.com (Brian Furtaw)
>
> On Jan 29, 7:38am, Bryan Wasileski wrote:
>
> This is just a suggestion I don't have any SGI benchmark numbers to
> give you. I guess the big hangup with drawing multiple channels is
> the gfx context switch plus you have to download the textures all
> over again.
>
> Uh, I don't think multiple channels necessarily cause graphics context
> switches and multiple texture downloads. Multiple windows do, though.
>
> Possibly full of it,
> Tim
>-- End of excerpt from Timothy Moore

See this is what you get when you guess, I just assumed multiple channels
required multiple contexts, now I really don't know why it takes longer.

Brian

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Brian Furtaw (brian++at++sgi.com) VisSim Technical Consultant 12200-G Plum Orchard Drive Office:(301)572-3293 Fax: (301)872-3293 Silver Spring, Maryland 20904 OpenGL/ImageVision/OpenInventor/Performer ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


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