Re: draw times

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Timothy Moore (moore++at++WOLFENET.com)
Wed, 29 Jan 1997 09:32:48 -0800 (PST)


   Date: Wed, 29 Jan 1997 10:10:11 -0500
   From: brian++at++sgi.com (Brian Furtaw)

   On Jan 29, 7:38am, Bryan Wasileski wrote:

   This is just a suggestion I don't have any SGI benchmark numbers to
   give you. I guess the big hangup with drawing multiple channels is
   the gfx context switch plus you have to download the textures all
   over again.

Uh, I don't think multiple channels necessarily cause graphics context
switches and multiple texture downloads. Multiple windows do, though.

Possibly full of it,
Tim
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