Timothy Moore (moore++at++WOLFENET.com)
Wed, 29 Jan 1997 09:32:48 -0800 (PST)
On Jan 29, 7:38am, Bryan Wasileski wrote:
This is just a suggestion I don't have any SGI benchmark numbers to
give you. I guess the big hangup with drawing multiple channels is
the gfx context switch plus you have to download the textures all
over again.
Uh, I don't think multiple channels necessarily cause graphics context
switches and multiple texture downloads. Multiple windows do, though.
Possibly full of it,
Tim
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