pfLayer & spheres

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BOCCARA Michael (MICHAEL.BOCCARA++at++siege.aerospatiale.fr)
Tue, 28 Jan 1997 11:29:14 +0100


      Hi,

     I am using 2 concentric spheres with almost-equal radiuses. When I am far
     away from those spheres, there is a problem of flickering between
     almost-coplanar polygons coming from the 2 spheric layers.
     In order to give a priority to the biggest-radius-sphere, I have used a
     pfLayer node above the 2 nodes associated to the 2 spheres, like this :

     layer(pfLayer)
     !____________
     ! !
     sphere_1 sphere_2

     It doesnot work ; the flickering has not moved away.

     Do I have to understand that pfLayer works only with planar objects ?

     My 2 spheres are facettized exactly the same way, ie one is the exact
     homothety of the other, so each polygon of one sphere is parallel and decaled
     from one polygon of the other sphere. That's why I expected that pfLayer
     would work.

     What advice would you give me to resolve this problem of priority between 2
     concentric spheres ?

     I dont want to switch off the little sphere when I am outside the big one,
     because the big sphere is semi-transparent, to see the texture of the little
     one.

     Hope to have been clear enough,

     Cheers,

     Mike

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