ceti (ceti++at++worldnet.net)
Mon, 27 Jan 1997 18:30:09 +0000
There may be bugs in the PC implementation of OpenGL
-> Sorry, but not because my own indy behaves the same way.
You might be running into a lighting condition in which the specular
reflection causes the object to be very bright
-> That was my only track of solutions but I had already tried a lot of
combinations but with no solution.
You may have very thick white fog that makes the object white as you
get further
-> Surprised because it was just set by default but I've tried a glDisable
(GL_FOG) to be sure.
Finally,
Did you glEnable(GL_NORMALIZE)?
-> Woaaaaw! it's working !!!!
Well done !!
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BILLARD Olivier - Ingineer R&D - C&I Software
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