Ran Yakir (rany++at++rtset.co.il)
Sat, 25 Jan 1997 04:46:01 -0800
1. There may be bugs in the PC implementation of OpenGL, that cause this
behaviour - or -
2. You might be running into a lighting condition in which the specular
reflection, which depends also on viewer position causes the object to
be very bright - or -
3. You may have very thick white fog that makes the object white as you
get further.
Whiy don't you try disabling fog (glDisable (GL_FOG) ), and turning off
speculat lighting with glLightfv.
Ran
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