ken sartor (sartor++at++bur.visidyne.com)
Thu, 23 Jan 1997 16:15:53 -0600
For an effect that i am trying to achieve, it would be
very nice to have *EXTREMELY* bright lights... But, when
i just naively crank up the light, i do not get the
effect i want. What happens is that all the geometry
is affected in the way i want (when the light is sufficiently
bright, it turns white) but the texture is clamped to some
value (objects that are textured and already on white
geometry are unaffected by brightning the light source
above 1).
The effect i want is for all objects to be brightened by
the extremely bright light source and, if it is sufficiently
bright, to turn white. Is there some way to achieve this
effect? Note that i want a method that will do this generally
for various databases (i.e., i don't want to depend on
custom made databases).
Thanks in advance!
ken
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
Submissions: info-performer++at++sgi.com
Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:27 PDT