Re: 16mb or 64 mb max tex memory on RE2

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Sharon Clay (src++at++rose.asd.sgi.com)
Thu, 23 Jan 1997 12:05:49 -0800


+>---- On Jan 23, 10:18am, Angus Dorbie wrote:
> Subject: Re: 16mb or 64 mb max tex memory on RE2
->From guest++at++holodeck.csd.sgi.com Thu Jan 23 02:35:27 1997
->
->On Jan 22, 6:00pm, tidrowd++at++cc.tacom.army.mil wrote:
->> Subject: Re[2]: 16mb or 64 mb max tex memory on RE2
->>
->> What's the diff between a RM6 and a RM7? First time I've heard of a
->>
->
->The RM6 is the ONYX Infinite Reality Raster Manager the
->RM7 is the ONYX2 Infinite Reality Raster Manager which
->also has the 16 or 64 Mb texture options and 80Mb framebuffer
->memory.
->
->There's also the RM8 which is a cost reduced Raster Manager
->for ONYX2 Reality with 40Mb of framebuffer memory and reduced
->textured fill performance.
->

Minor correction here: the texture fill performance is the same.
What is reduced is both the number of multisamples you can have (4)
and the multisampled fill performance (peak is around 100 MPixels/sec
as opposed to 180). So texture fill is the same unless limited by being
combined with multisampling.

src.

-- 
-----{-----{---++at++   -----{----{---++at++   -----{----{---++at++   -----{----{---++at++
Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com  (415) 933 - 1002  FAX: (415) 965 - 2658  MS 8U-590
-----{-----{---++at++   -----{----{---++at++   -----{----{---++at++   -----{----{---++at++
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