Re: pfPipeWindows & Texture on iR

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inca++at++public.bta.net.cn
Thu, 23 Jan 1997 20:09:28 +0800


Thanks for all reply!

+>Angus Dorbie wrote:
>>Looks great, what is it?

It's a simulator of telescope used in space airship. spaceman view earth through
it and square away. it has separatory 9 perspectives with fixed relation.

>>Why can't you avoid multiple windows?
>>A few overlapping channels and the use of arbitrary clip planes
>>or maybe just stencil operations would work.
>> ...

i went astray!
the way is Shape Extension's XShapeCombineMask clip in X window level. so i must
use three windows: one for center, one for up-down-left-right and one for
4-corners.
i'm new in GL/Performer(3 months) and leave stencil out of consideration.
The suggestion get me out of trouble, Thank you very much indeed!

Brian wrote:
>I am impressed it looks like a view out of the bridge of the Millenium Falcon.
>You could do this same effect with one viewport (pfChannel,pfPipe) just use a
>postdraw callback that applies the light blue mask after the Channel has
>rendered. It will give you a lot more graphics bandwidth to do other effects.

the snap.rgb shows normal state(hpr=0.0f) only. i don't think can do with one
viewport.

 viewpor1 viewpor2 viewport0
| \ /
  \ | / \ /
   \ | / \ /
    \ | / \ /
     \ | / \ /
      \ | / \ /
       \ | / \ /
        \|/

------------------- -------------------
| | | | |
|viewpor1|viewpor2| is equal to | viewport0 | ? i say no.
| | | | |
-------------------- --------------------
and my 9 perspective cones are separatory, but viewports are neighboring.

Thanks again.

liubin

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