Re: Re[2]: 16mb or 64 mb max tex memory on RE2
Brian Furtaw (brian++at++sgi.com)
Wed, 22 Jan 1997 22:28:28 -0500
On Jan 22, 6:00pm, tidrowd++at++cc.tacom.army.mil wrote:
> Subject: Re[2]: 16mb or 64 mb max tex memory on RE2
>
> What's the diff between a RM6 and a RM7? First time I've heard of a RM7.
>
>
> Don Tidrow
> Visual Simulation Developer
> US Army TACOM
>
>
> ______________________________ Reply Separator _________________________________
> Subject: Re: 16mb or 64 mb max tex memory on RE2
> Author: brian++at++sgi.com (Brian Furtaw) at TWLAN-SMTP
> Date: 1/22/97 11:36 AM
>
>
> The RM4 RE2 comes with 4megs of texture memory. The RM5 RE2 comes with 16MB of
> texture memory. 64MB of texture memory is available on the RM6 and RM7 for
> Infinite Reality graphics.
>
> Brian
>
> On Jan 22, 7:42am, Daniel Stipe wrote:
> > Subject: 16mb or 64 mb max tex memory on RE2
> > Greetings Performers,
> >
> > An internal debaate has generated a question (basic) for the group.
> > Is the maximum texture memory on a Reality Engine 2
> > 16mb or 64mb?
> >
> > Thanks,
> >
> > Dan
> >
> > Dan Stipe - Sr. Staff Member
> > Tele: (619) 974-6300 ext. 176
> >
> > /\/\/\ GreyStone Technology, Inc. fax: (619) 974-6303
> > / /\/\ \ 4950 Murphy Canyon Road e-mail: dstipe++at++gstone.com
> > \ \/\/ / San Diego, CA 92123-4325 web: http://www.gstone.com/
> > \/\/\/
> >
> >
> > =======================================================================
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> > Submissions: info-performer++at++sgi.com
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> >-- End of excerpt from Daniel Stipe
>
>
>
> --
> o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
>
> Brian Furtaw (brian++at++sgi.com)
> VisSim Technical Consultant
> 12200-G Plum Orchard Drive Office:(301)572-3293 Fax: (301)872-3293
> Silver Spring, Maryland 20904 OpenGL/ImageVision/OpenInventor/Performer
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>-- End of excerpt from tidrowd++at++cc.tacom.army.mil
The RM7 fits in an Onyx2 and an RM6 fits in an Onyx. Take a look at the new kid on the block.
http://www.sgi.com/Products/
I want one.
Brian
--
o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
Brian Furtaw (brian++at++sgi.com)
VisSim Technical Consultant
12200-G Plum Orchard Drive Office:(301)572-3293 Fax: (301)872-3293
Silver Spring, Maryland 20904 OpenGL/ImageVision/OpenInventor/Performer
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
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on Mon Aug 10 1998 - 17:54:26 PDT