Re: Getting Gouraud Color

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Timothy Moore (moore++at++wolfenet.com)
Wed, 22 Jan 1997 17:32:00 -0800 (PST)


   Date: Thu, 23 Jan 1997 10:18:03 +1112 (EST)
   From: Troy Stephen <troys++at++wormald.com.au>

   On Wed, 22 Jan 1997, Angus Dorbie wrote:

   ..snip..

>
> Yep, you can experience some shading discontinuities across
> channels but this is really the result of the same effect.

   I think we may be getting an artifact related to this on our sky polygons
   with a multichannel configuration.

   what color is used for the clipped point when gouraud shading is used?

>
> But the worseness is even more worser than the worsening you
> mention :-). If you have lighting calculations they
> move around as a result of the clipping and can produce obvious
> anomalies, especially if you have specular materials.
>

   eek. I'm glad my sky polygons aren't lit!

Do these artifacts occur in OpenGL? I thought that the spec required
shading and lighting calculations be done using the unclipped
vertices.

Tim
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