Re: Getting Gouraud Color

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Troy Stephen (troys++at++wormald.com.au)
Thu, 23 Jan 1997 10:18:03 +1112 (EST)


On Wed, 22 Jan 1997, Angus Dorbie wrote:

..snip..

>
> Yep, you can experience some shading discontinuities across
> channels but this is really the result of the same effect.

I think we may be getting an artifact related to this on our sky polygons
with a multichannel configuration.

So, my question is, when a line is clipped to a viewing frustum how is the
color of the resulting clipped line calculated? For example:

|<------- within channel ------------->|

        .----------------.--------------------------------------.

        white (clipped point) black

what color is used for the clipped point when gouraud shading is used?

>
> But the worseness is even more worser than the worsening you
> mention :-). If you have lighting calculations they
> move around as a result of the clipping and can produce obvious
> anomalies, especially if you have specular materials.
>

eek. I'm glad my sky polygons aren't lit!

Troy Stephen.

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